Indie Game Studio
We make focused games with strong systems, and share the technology that is useful beyond them.
Open Source Engine
A modular ASCII game engine for Godot 4. Separate engine core from game content — extend, fork, or build your own game on top.
Entities are integer IDs, components are data, systems are pure static methods. Fully testable without scenes.
Zero game logic in content files. Define enemies, items, abilities, and rules as .tres resources.
Generic tick abstraction supports turn-based and real-time games from the same engine core.
Game layer registers behavior through hooks. Engine never references game-specific code.
engine/
core/ # Reusable kernel — components, types, world, session
systems/ # Tick pipeline, combat, AI, movement, inventory
rendering/ # ASCII renderer, animations, lighting, camera
map/ # Dungeon generation, location graphs, navigation
ui/ # HUD, screens, modals, scroll helpers
autoloads/ # Event bus, settings, audio
game/
data/ # 700+ authored .tres resources (enemies, items, rules)
systems/ # Game-specific hooks and flows
assets/ # Music, SFX, sprites, fontsProjects
Native games and open-source tools, each built around a clear idea.
A tactile number puzzle for iPhone and iPad. Make ten, clear the line, and turn each collapse into the next chain.
AXIOM is a modular, data-driven game engine built in Godot 4. It provides a foundation for creating roguelike and ASCII games with procedural generation.
About
Pulsar Games is a solo indie studio focused on compact games with expressive systems, alongside reusable open-source game technology. The belief is simple: a good game should feel clear immediately and keep revealing depth.
Sumspire brings that approach to a tactile number puzzle on iPhone and iPad. AXIOM carries it into modular, data-driven tools for Godot.
Contact
Interested in collaborating, licensing the engine, or just want to say hi?
Having issues? Visit our support page