Indie Game Studio

Pulsar Games

We make focused games with strong systems, and share the technology that is useful beyond them.

Open Source Engine

Built for Modders, Designed for Speed

A modular ASCII game engine for Godot 4. Separate engine core from game content — extend, fork, or build your own game on top.

ECS-Lite Architecture

Entities are integer IDs, components are data, systems are pure static methods. Fully testable without scenes.

Data-Driven Content

Zero game logic in content files. Define enemies, items, abilities, and rules as .tres resources.

Tick-Based Simulation

Generic tick abstraction supports turn-based and real-time games from the same engine core.

Hook-Based Extension

Game layer registers behavior through hooks. Engine never references game-specific code.

engine/core/
engine/
  core/           # Reusable kernel — components, types, world, session
  systems/        # Tick pipeline, combat, AI, movement, inventory
  rendering/      # ASCII renderer, animations, lighting, camera
  map/            # Dungeon generation, location graphs, navigation
  ui/             # HUD, screens, modals, scroll helpers
  autoloads/      # Event bus, settings, audio
game/
  data/           # 700+ authored .tres resources (enemies, items, rules)
  systems/        # Game-specific hooks and flows
  assets/         # Music, SFX, sprites, fonts

Projects

Games & Tools

Native games and open-source tools, each built around a clear idea.

Sumspire

In Development

A tactile number puzzle for iPhone and iPad. Make ten, clear the line, and turn each collapse into the next chain.

number-puzzlearcadeswiftios
iOS · SwiftVisit

AXIOM Game Engine

In Development

AXIOM is a modular, data-driven game engine built in Godot 4. It provides a foundation for creating roguelike and ASCII games with procedural generation.

roguelikeasciiproceduralgodot-4
Godot 4Source

About

Why Pulsar?

Pulsar Games is a solo indie studio focused on compact games with expressive systems, alongside reusable open-source game technology. The belief is simple: a good game should feel clear immediately and keep revealing depth.

Sumspire brings that approach to a tactile number puzzle on iPhone and iPad. AXIOM carries it into modular, data-driven tools for Godot.

Contact

Get in Touch

Interested in collaborating, licensing the engine, or just want to say hi?

Having issues? Visit our support page